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Tags: #000 #city-of-hte-damned #games-workshop #jon-gillard #mordheim #necromunda #rpg #turn-based #underhive-wars #warhammer #warhammer-40 #warhammer-40000 #warhammer-40k #yves-bordeleau Focus Home Interactive and Rogue Factor have announced their follow-up project to 2014's Mordheim: City of the Damned, and it's good news: It's the Necromunda game for which fans have been clamouring for years.When Focus Home Interactive announced Mordheim: City of the Damned, the comments were clear: 'just make a damned Necromunda game already!Forum adverts like this one are shown to any user who is not logged in.Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: Just grabbed a quick look over a coffee, gang war book introduces juves and specialists, Not sure if that is new information or not.
So he had to roll a dice at half time: 1-2: Escapes and returns in time for the second half. 5-6: Forced to serve as a slave on an Empire War Galley. "Wunderwaffe" was a bog-standard meltagun and the nickname was a derogatory term applied by my buddies because it would very often function in critical situations like this: Hits on a 6 and wounds on a 1. Clearly whoever typed in those numbers transposed the Australian ones by accident and it should, in fact, say 0. Also very happy to see them releasing the Necromunda bulkhead doors and barricades separately. While the Redemption would no doubt roast Goat the Bounty Hunter on-sight, there's a lot more leeway for muties and weirdos down near the Sump than there is in the wider Imperium.
Essentially, you get your trusty D6s out and roll on the D66 tables below for your random areas.
Use one or two descriptors (I find one usually does, but mix it up as much as you like), and one of the Area Types.
Or of course, you can just keep your eyes on the blog.
I hope you have a great weekend, and some fun gaming and painting times.